dgmGrooveGraphics - Text/Image to Audio for Groove Art

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opcode66
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Re: dgmGrooveGraphics - Text/Image to Audio for Groove Art

Post: # 25461Unread post opcode66
Wed May 15, 2013 3:03 pm

Since I rendered the new ones at 112 and 224 pixel height they should all come out 1 inch tall when cut with the corresponding leedscrews. I named each file appropriately.

For anyone who wants to try the application as is here is a link to the the files necessary to run the application.

http://www.deepgroovesmastering.com/share/dgmgroovegraphics/dgmGrooveGraphics.zip

You need a Windows based PC with the .NET Framework version 4.0. Unzip into a new folder. Run the exe. Enjoy!

I give no warranty and do not accept any responsibility for the use of this application.
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tragwag
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Re: dgmGrooveGraphics - Text/Image to Audio for Groove Art

Post: # 25466Unread post tragwag
Wed May 15, 2013 5:54 pm

it worked!
I ended up cutting on a picnic plate, which worked well.
The color of the modulated and unmodulated grooves were different enough.
Interestingly it wasn't 1 inch tall at 224.

When I tried on the lacquer, it was 1 inch tall at 112, but the image wasn't totally clear.
I could see a pattern, but not the clear text like on the plate.

More tests later!
making lathe cuts on a Presto 6N, HIFI stereo cuts on vinylrecorder
at Audio Geography Studios, Providence, RI USA
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opcode66
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Re: dgmGrooveGraphics - Text/Image to Audio for Groove Art

Post: # 25467Unread post opcode66
Wed May 15, 2013 6:37 pm

Dumb question. Did you cut the same file at both LPI's? Or, did you cut the appropriate (different) file for each LPI? Also, were you cutting at 33? The files were rendered for 33.
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tragwag
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Re: dgmGrooveGraphics - Text/Image to Audio for Groove Art

Post: # 25471Unread post tragwag
Thu May 16, 2013 10:06 am

I followed the directions for both.
224 first, 112 second.
at 33 yes.

I wish I could take a picture for you, but I don't have a good enough camera to catch the grooves in the right light
making lathe cuts on a Presto 6N, HIFI stereo cuts on vinylrecorder
at Audio Geography Studios, Providence, RI USA
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flozki
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Re: dgmGrooveGraphics - Text/Image to Audio for Groove Art

Post: # 25658Unread post flozki
Mon May 27, 2013 3:26 pm

is there any significant difference to
dieb13's image2groove ? except a windows based app?

as i dont use windows i can not test it.
for linux, mac based people a link to the old thread...
http://lathetrolls.com/viewtopic.php?f=2&t=3010&view=unread#p17691

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opcode66
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Re: dgmGrooveGraphics - Text/Image to Audio for Groove Art

Post: # 25663Unread post opcode66
Mon May 27, 2013 11:27 pm

I'm not finished with it yet. There will be many more options. I'm not even close to being done yet. My app will also include a visual wyswig editor/preview. Additionally, I want to try to grayscale effectively implemented.

I understerstand this has been done before. But, I want to do this for satisfy my own curiousity. Finally, I will be posting the final code for free.
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opcode66
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Re: dgmGrooveGraphics - Text/Image to Audio for Groove Art

Post: # 28033Unread post opcode66
Fri Dec 06, 2013 5:12 pm

Promising results so far. We are now experimenting with grayscale in order to develop a palette of gray. So, my application will in fact do more than any other of its kind. No one I've seen has done grayscale imagery. Only one bit, black and white pictures and text. My application will generate audio with varying frequency and volume data in order to get to grayscaled images.

My next version will also be able to take an image and map a continuous stream of pixels following a concentric spiral path. So, you'll be able to take a picture and cut it to the disc. The center of the image will obviously not show because it would be where the record label is.
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tape
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Re: dgmGrooveGraphics - Text/Image to Audio for Groove Art

Post: # 31915Unread post tape
Tue Oct 21, 2014 6:36 pm

this is great!

However - when I use the software it generates empty files with only silence
Am I doing something wrong?

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opcode66
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Re: dgmGrooveGraphics - Text/Image to Audio for Groove Art

Post: # 31917Unread post opcode66
Tue Oct 21, 2014 6:43 pm

Hmmm. That's odd.

I have a much more recent version of this application. Possibly you should try that. PM me an email address to send it to.
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EpicenterBryan
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Re: dgmGrooveGraphics - Text/Image to Audio for Groove Art

Post: # 32019Unread post EpicenterBryan
Mon Oct 27, 2014 10:45 pm

opcode66 wrote: I have a much more recent version of this application.
Todd, that is the most crazy thing I have seen since the laser etched Split Enz LP back in 1980! I would love to try that out! Can I?

Bryan
split-enz.jpg
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opcode66
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Re: dgmGrooveGraphics - Text/Image to Audio for Groove Art

Post: # 32020Unread post opcode66
Tue Oct 28, 2014 12:26 am

The application is compiled to use the Microsoft .NET Framework 4

Do you have that on your machine?

If not please get it from here http://www.microsoft.com/en-us/download/details.aspx?id=24872

Once you have this loaded, try the older version. If it works, then we'll get you running with the newer code. Either way, it is a work in progress...
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EpicenterBryan
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Re: dgmGrooveGraphics - Text/Image to Audio for Groove Art

Post: # 32038Unread post EpicenterBryan
Tue Oct 28, 2014 11:23 pm

opcode66 wrote:Either way, it is a work in progress...
Insanely inspired, and off the charts cool. Damn.

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tape
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Re: dgmGrooveGraphics - Text/Image to Audio for Groove Art

Post: # 32294Unread post tape
Tue Nov 18, 2014 2:37 am

I have the framework, still getting just empty files no matter what
It takes some time to process so something is happening.

I use WIN7

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opcode66
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Re: dgmGrooveGraphics - Text/Image to Audio for Groove Art

Post: # 32295Unread post opcode66
Tue Nov 18, 2014 3:26 am

Give me a week or so to get around to doing a little more work on the current version of the app and I'll send you a link.
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tape
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Re: dgmGrooveGraphics - Text/Image to Audio for Groove Art

Post: # 32349Unread post tape
Fri Nov 21, 2014 4:32 am

thanks!

great project :D

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recordboy
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Re: dgmGrooveGraphics - Text/Image to Audio for Groove Art

Post: # 33050Unread post recordboy
Wed Jan 07, 2015 6:40 am

DAAAAAAMN this is kool!!! - As I first started reading the thread, I wondered if I was thinking right as to what it would do (didn't see pics till sec. pg.).

Then I listened to the first posted wave, and had a flash back to my commodore dayz, when you could make you disc drive 'sing' -was a fun thing :)

Then I saw the pix, and yes as I thought, just like the 'litescribe' cd etcher...

EFFIN' amazing!!!

I also thought in the beginning that maybe this was tiny- letters/images only to be seen under a microscope. like a calling card 'bladerunner' mark. Which would tell you who made the cut...
(which would be fun too).

when I get up and running, I am sooooo going to do this... (I'm gunna need to learn me some stuff. Got NO clue as to coding or experience with programing etc.. Maybe by the time I get going you'll have a REALLY simple easy version).

Thanx sooooooo much for developing this...
Cheers,
recordboy

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opcode66
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Re: dgmGrooveGraphics - Text/Image to Audio for Groove Art

Post: # 33142Unread post opcode66
Wed Jan 14, 2015 8:14 am

Here is the latest version. It is still not quite finished being developed. I have yet to add features for importing a picture and taking a spiral path of pixels from it in order to create audio. Right now, pictures get warped into a ring and then converted into audio. So, give me some more time to finish the final bit of functionality. This is compiled to run on Windows XP or greater with the .NET Framework 4.0 loaded. I recently added an inverting feature so you can generate a stereo file with completely out of phase data. I want to experiment with this feature more. I think the added depth can be used to further enhance the gray scale I want to achieve.
dgmGrooveGraphics.png
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tape
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Re: dgmGrooveGraphics - Text/Image to Audio for Groove Art

Post: # 33293Unread post tape
Tue Jan 27, 2015 5:55 am

still generates a 18 minutes long completely silent audio file here
windows 7 xp mode, using net framework 4

maybe I'm doing something wrong?

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opcode66
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Re: dgmGrooveGraphics - Text/Image to Audio for Groove Art

Post: # 33303Unread post opcode66
Tue Jan 27, 2015 5:41 pm

Can I ask why you were using XP mode? It runs under Windows 7. You don't need to use XP emulation. I have not tested under XP mode. It sounds like the driver and using to write a wave file is not functioning appropriately for you at least in your environment. I'd be happy to generate a wave file for you if you want to tell me what text you are using.
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opcode66
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Re: dgmGrooveGraphics - Text/Image to Audio for Groove Art

Post: # 33364Unread post opcode66
Sat Jan 31, 2015 4:01 am

I just completed code to open an image, plot a tight spiral (not including the label area), pull pixels from the image along the spiral path, convert the pixels to grayscale, and then convert the grayscale pixels for each spiral revolution to 1.8 seconds of audio per revolution (at 33.3 rpm), then save the revolutions of audio to a contiguous wave file. Still needs more work to integrate the various user selectable options. I also need to add a few new options that are specific to the spiral slicing.

I'll post a new build tomorrow. You'll be able to do banded or spiral translations!
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